It is recommended stripping all EXIF metadata and saving without an Embed Color Space. This is usually caused by the format of the image not being a JPEG, or it has EXIF data or an embedded color space. The icon_AmericanEnglish.dat is not to the spec that Nintendo likes in some way. The path you built for must be where the NRO file lies in your Switch's microSD card, not your PC. Make sure it starts with / and is an absolute path to an existing NRO file on your Switch's microSD card. If it gets to the black loading screen with the Nintendo Switch logo, but then crashes, you may be setting the NRO path wrong when making the NSP. The forwarder starts loading but then crashes. ![]() Get new ones with and make sure you choose to get keys from whichever SysNAND or EmuNAND is actually on the latest firmware. The prod.keys you used to create the NSP may also be outdated. Your sigpatches that allow non-signed software to launch is outdated or not set up correctly. The forwarder does not launch, "The software was closed because an error occurred." The location of the NRO on their system may differ from the location on your system, hence the NSP won't be able to load the homebrew. Please note that using Forwarders others have created has a good chance of not working on your system. If it does not work through the Homebrew launcher either, then it was never the forwarder's fault and you should check on your NRO or application installation. Do not move, delete, or rename the ROM or the Core NRO files that are on your microSD card, or it will break.īefore continuing try running the homebrew from the Homebrew Launcher and see if it works through there.You must use a path to a RetroArch Game Core NRO, not the path to the RetroArch NRO itself.This will then load the Core directly under RetroArch and provide the path to the ROM as a startup argument to the RetroArch Core. Use a RetroArch Game Core as the NRO path and provide the path to the ROM on your Switch's microSD card with -rom. Take a look at nton build -help for advanced usage like changing the Icon, Title Name, and so on. Two different kinds of paths are used based on the initial file path, therefore it must be from your Switch microSD card.Į.g., to make a forwarder for the Homebrew Menu that's on your Switch's microSD at D:\hbmenu.nro, simply run nton build "D:/hbmenu.nro" Do not provide a path in your C:/ Drive or such. Note that the NRO path MUST be on your Switch microSD card. If you simply want to take an NRO and get an NSP forwarder, simply run nton build "". Take a look at nton -help, specifically nton build -help. ![]() It can be extracted from your Nintendo Switch with Lockpick_RCM. ![]() Make sure your prod.keys file is up-to-date for the firmware version your Nintendo Switch is on. Place your prod.keys file at C:\Users\\.switch\prod.keys or in your current working directory for NTON to be able to find and use your keys. NTON requires the use of proprietary key data for use in various ways. If you do not do this then NTON will not be able to find any of the binaries. hptnacp for creating new NACP partitions if the NRO did not have one.įor portable downloads, make sure you put them in your current working directory, in the installation directory, or put the directory path in your PATH environment variable.nstool for NRO extraction and verification.ImageMagick for Icon conversion and preparation.It is recommended installing these with winget or chocolatey where possible as it automatically adds them to your PATH environment variable and will be easier to update in the future. The following is a list of programs required to be installed manually. If you see any warnings about a path not being in your PATH environment variable, add it, or nton won't run. You now have the nton package installed and a nton executable is now available. Note: Requires Python 3.7.0 or newer with PIP installed. Plug-and-play installation via PIP/PyPI.Currently Supports Firmware 12.0.0 and up.Supports Video Capture and Screenshots. ![]()
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